RESILIX
CHANGELOG · LAUNCHER

Fresh from
development.

Every entry from the launcher, newest first.

· V1.1

Clan tag and rank in the pause menu preview

The player preview in the pause menu now shows your clan tag (in the clan color) and your rank pill at your name, like above your name tag in the game. Owners get the logo and the shining rank text. The Clan tag and Role badge settings of the Nametag module apply. The pill sits above the name; if the hint bubble at the top right of the pause menu leaves no room (for example in full screen on a 3440x1440 monitor with the default interface scale), it sits next to the name instead. Experimental: resource packs that change the pause menu, the Pocket UI profile and a reduced safe zone can move the preview.

· V1.1

One Nametag module

Clan tag, role pill and name tag background are now one module, Nametag, on by default. The clan tag comes from the server and shows in front of the name of every player who has a clan, in the clan color; the role pill sits above it. Settings: Clan tag, Role badge, Background and Height. You can no longer change your displayed name, clan tag or its color yourself, and the experimental Default/Custom name tag mode (rounded corners) is gone for now. Your old background and height settings are carried over.

· V1.1

Rank pill in the pause menu

The rank pill above your name now looks the same in the pause menu as in the game (logo, color and, for owners, the shine) instead of a plain white text. With F1 it stays hidden.

· V1.1

New rank pill styles

Users now get a blue pill with a white Resilix logo; moderators, media and beta keep a darker pill in their logo color. Owners get no pill at all: the blue logo and the rank text float freely, and the text has a shine that sweeps across it every few seconds. The player list (Tab) uses the same styles.

· V1.1

Resilix logos in rank pills

The rank pill above a name is now rounded and shows the Resilix logo (admin, moderator, media, beta and user variants) in front of the role text, on single-line and multi-line name tags alike. The player list (Tab) shows the same logo before the pill. If the logos cannot be loaded, the previous square pill is used.

· V1.1

Rank pill and clan tag on Hive and CubeCraft

Rank pill and clan tag now work with server-formatted name tags (Hive, CubeCraft).

· V1.1

Client in English by default

The in-game client now starts in English. German stays available under Settings > Language (Auto follows your Windows language).

· V1.1

Launcher now in English

All launcher texts, the news and this changelog are now in English. The Discord commands are English too, for example /launcher connect and /launcher disconnect.

· V1.1

Rank pill on by default

The role pill (RoleBadge) above the name is now enabled by default, including for existing settings (one-time). After that your choice in the menu applies again. It becomes visible with a paired, running launcher.

· V1.1

ArmorHUD: HUD color applies, no more bar

The ArmorHUD icon and percentage now use the chosen HUD color, including rainbow; previously the durability color covered it. The durability bar under the number and the "Color by durability" setting are gone; the percentage stays.

· V1.1

Faster hotbar updates

Hotbar slot and inventory are now read every 50 ms instead of once per second. The main hand in ArmorHUD, DurabilityWarning and the counters react almost instantly to a slot change or a newly equipped item.

· V1.1

Launcher starts only once

Starting the launcher a second time brings the open window to the front instead of opening a second instance. Two launchers with the same account used to push each other out, and the online status in the lobby kept flipping between online and offline. After being pushed out, the launcher now reconnects reliably on its own.

· V1.1

Discord status on by default

The Discord status (menu, world or network) is now on by default while the launcher is running. You can turn it off under SETTINGS; a saved opt-out is kept.

Tab list with role pill

The new HUD module TabList shows all players in your lobby while you hold the Tab key, with Resilix users getting a pill for their role (Admin, Mod, Partner, Media, Beta or User). RoleBadge puts the same pill above the nametag, half as tall as the name. Both need the paired launcher; without it the list shows no pills. Experimental: for now the roles come from a test server.

Resilix users live

The launcher pairs with your linked Resilix account (PROFILE, "Connect launcher", then /launcher connect in Discord) and shows your status. Linked Resilix users are visible to other Resilix users in the same lobby while the launcher is running; with "Disconnect device" you are invisible again.

Durability warning

The new HUD module DurabilityWarning flashes as soon as an armor piece or an item in your hands drops below an adjustable durability (default 10%). Optionally a sound plays, switchable per piece.

Arrow and potion counters

The new HUD modules ArrowCounter and PotCounter show how many arrows and splash potions you have in your inventory. The arrow counter can be limited to moments when you hold a bow or crossbow.

Stopwatch

The new HUD module Stopwatch measures time at the press of a key: one freely bindable key starts and stops, a second one resets. While running it is shown in full HUD color, when stopped it is dimmed.

Hit ping

The new HUD module HitPing shows how many milliseconds passed between your hit and the server's hit confirmation. After 15 seconds without a hit it shows a dash again.

Pitch display

The new HUD module PitchDisplay shows your vertical viewing angle in degrees ("Pitch: 30.0°"), as /tp uses it: -90 up, 0 level, 90 down.

· V1.1

Hit modules report a missing packet route

If the packet route for hit events is missing, HitMarker, HitSound, ComboCounter, ReachDisplay, HitParticles and TotemCounter say so in the GUI instead of staying silent.

Totem counter

The new HUD module TotemCounter counts how often a Totem of Undying has saved you ("Totems: 3"). The counter restarts on every world or server change.

Colored block outline

The new module BlockOutline colors the outline around the targeted block in a single color or as a rainbow. Only your view; opacity and thickness stay as in the game.

Hive Tools

All Hive features are now in one place: in game in the dedicated HIVE TOOLS tab of the ClickGUI, and in the launcher on the HIVE TOOLS page (formerly STATS) with the Hive stats and a button to join. The Hive modules are no longer under HUD or QoL and not in the module list; search still finds them from any tab.

HUD in parts

Keystrokes, ArmorHUD, Coordinates, food saturation, memory, CPS and Spotify now consist of parts: each part can be switched on and off individually in the ClickGUI (row of "Parts" buttons, e.g. WASD only). In the HUD editor, Ctrl+drag or a double click detaches a part from its block so you can place it freely; a right click docks it back. Existing settings are carried over.

· V1.1

Hints fully readable

Overly long hint texts in game and in the launcher now end in "..." instead of being cut off mid-word.

Chunk borders

The new module ChunkBorders shows the 16x16 chunks around you as lines, with your own chunk highlighted. A freely bindable key shows and hides the grid.

Draw indicator for bow and crossbow

The new module BowCharge shows at the crosshair how far a bow or crossbow is drawn.

· V1.1

Potion effects: pause

PotionHUD: in the pause menu of your own world the displayed remaining time no longer keeps counting down.

· V1.1

Unavailable modules are recognizable

ClickGUI: modules that do not run in this Minecraft version (e.g. ViewModel, ItemPhysics) now show 'Not available in this version' instead of 'LOCKED', and clicking one reports it with a hint.

· V1.1

World check on join

Fix: modules that only run in your own world (e.g. WailaHealth, Freecam) show "Checking world ..." when you enter a world instead of "not recognized as own world". The log now names the reason for the lock.

· V1.1

Toggling via tile

The "Key missing" hint now only appears for modules that really need a key, and no longer jumps to the settings. Turning a module off via its tile works reliably again.

Smooth zoom

Zoom now glides in and out smoothly (0 to 300 ms, adjustable), also when changing the zoom level with the mouse wheel.

Sky color by time of day

SkyColor has the new mode "By time of day": separate colors for day, dusk and night, with a smooth transition. The day color is the previous color, your settings are kept.

· V1.1

XP bar updates

HudColors: the fill level of your own XP bar now also updates when your XP changes while you play.

New module HitSound

HitSound plays a short sound when the server confirms your hit: four built-in sounds (Click, Ding, Plop, Thump), its own volume and an adjustable cooldown. Off by default.

Copy coordinates

A freely bindable key puts your position into the clipboard as text. Waypoints can be copied as a code and pasted again for friends.

· V1.1

Freecam starts in front of the head

Fix: Freecam now starts a little way in front of your character instead of inside its head, so the view is clear right away.

· V1.1

First click in the main menu

The first click after opening the menu in the main menu no longer goes through to the game.

Keystrokes layouts

Keystrokes now offers layouts (WASD and mouse, mouse only, with space and shift), rounded corners, its own color when pressed and an adjustable fade time.

· V1.1

MentionSound: your own lines stay silent

If you write a line yourself that contains your name again, MentionSound no longer beeps; the same goes for words from your list in your own lines.

· V1.1

HitParticles: sparks for late-confirmed hits

If a hit is only confirmed after your click, HitParticles shows the sparks without a fallback message in the log; the descriptions of HitMarker, HitParticles and ReachDisplay now say that hits by others can count within the 0.5-second window.

· V1.1

Hints for Freecam and clan tag

If you press the Freecam key and nothing happens, a hint now tells you why (module off, own world only, re-enter the world, mouse not ready yet or not in first-person view); the clan tag card explains that your own tag is only visible in third person.

Potion effects in the HUD

The new HUD module PotionHUD shows your active effects with level and remaining time, shortest first.

Sound on mention in player chat

MentionSound now also listens to normal player chat, whispers and /say. Your own lines never trigger it, and chat text is still never stored or logged.

· V1.1

Module search across all categories

ClickGUI: search now finds modules across all categories, and each card shows its category. The active tab is clearly marked and shows the number of modules, or the number of hits while a search is active.

CPS history

The CPS display can now optionally show a history graph of the last 5 to 30 seconds.

Death points

When you die, the client automatically sets a waypoint "Death HH:MM" where you died. The last five stay visible in Waypoints and the minimap, in the dimension where you died.

· V1.1

More readable compass bar

The compass bar now shows the viewing direction in the middle readably (for example "N 0"), and the labels at the edge are no longer cut off.

Lock hotbar scrolling

The new module HotbarScrollLock stops the mouse wheel from changing the hotbar slot; number keys keep working. Zooming with the mouse wheel and the menu stay unchanged.

Compass bar

The new HUD module CompassHUD shows a compass bar at the top with cardinal directions, degrees and markers for your waypoints.

Zoom with the mouse wheel

While you hold Zoom, the mouse wheel changes the zoom level; the hotbar does not scroll along. Can be turned off in the Zoom module.

· V1.1

No click-through with the menu open

Mouse side buttons with the menu open no longer disable click-through protection. Mouse wheel and clicks no longer scroll or click into the game while the menu is open.

Auto-requeue

On Hive, after a round ends the client queues you again for the chosen mode exactly once, after a visible countdown (1 to 15 seconds, any key cancels). Hive only, off by default.

Field of view per perspective

The new module PerspectiveFov sets a separate field of view per perspective (first person, third person back, third person front), as a factor from 50 to 150 percent. Zoom takes priority.

· V1.1

Menu controls

The menu opens on the last open page again. Middle and side mouse buttons can be bound as a module key. In chat, L now types a letter instead of opening the menu. You now set the size and position of HUD elements only in the HUD editor (right click resets).

Sound on mention

The new module MentionSound plays a notification sound when your name or one of your keywords appears in a server or system message. Chat text is never stored or logged; normal player chat follows later.

Rain off

The new module WeatherOff hides rain including splashes. The weather itself stays and the sky still darkens; you get a clear view and less render load.

Saturation and hunger

The new HUD module FoodStats shows your saturation and hunger as numbers, live from the game.

Hive chat cleaned up

The new module HiveChat hides advertising, unlock, join and "No teaming" messages on Hive and merges duplicate system lines. Player chat is left untouched.

Custom XP bar

The new module HudColors draws its own XP bar in a color of your choice or rainbow over the game bar. In Momentum mode it shows your speed as the fill level (local worlds only).

Real hit particles

Hit particles now show real game particles (the Sharpness sparks in the look of your resource pack) on every confirmed hit of your own, purely local, nothing is sent to the server. Count 1 to 8; the overlay sparks stay as a fallback.

Minimap with terrain

The minimap now shows the overworld terrain in map colors, with water by depth and detected lava. In the Nether it stays with the trail and waypoints. Own worlds only.

Item counter

The new HUD module ItemCounter shows how many totems, golden apples, ender pearls and arrows (freely selectable) you have in your inventory, live and without the offhand.

Armor display with hand durability

ArmorHUD now shows the live durability of the item in your hand, even without server packets. Enable it with the "Hands" setting in the module; the offhand still comes via the packet route.

WAILA with mob health

In your own worlds, WAILA now also shows the health of the mob in your crosshair, for example "Husk 16/20". On servers and in worlds without a data source the display stays off.

Custom crosshair

The new module Crosshair draws your own crosshair: shape, color, outline, pixel editor, presets and share codes. Optionally it hides the game crosshair. The tinting on entities only applies in local worlds.

WAILA with block names

WAILA now shows blocks with their in-game name in your language, for example "White Wool" instead of white_wool. The names come from the game's language files; add-on blocks get a readable fallback name.

Round stats

The new module RoundStats shows a table on Hive with the public Hive stats of the players in your round. The launcher fetches them once per round; outside Hive the module stays silent and stores nothing.

Sky color

The new module SkyColor colors the sky directly in the client, no packet: either a fixed color or a tint that keeps day and night. Glint color and sky color work together.

Hive hint cards

The new module HiveHints shows hint cards on Hive for round start, your own death, game over and your role. It only reads what Hive sends you in chat anyway.

Hit particles

The new module HitParticles shows a burst of sparks at the target on every confirmed hit of your own, in the style of the Sharpness particles. You set color, count, size and duration in the menu.

· V1.1

Coordinates in first-person view

Coordinates now also show position, direction and speed in first-person view.

Particles off

The new module Particles hides particles such as smoke and saves render time. Rain, effects like blindness and your game settings stay unchanged.

Armor display

The new HUD module ArmorHUD shows the durability of your worn armor (elytra too) and updates on damage and when equipping or removing.

Hit display, combo counter and reach

New HUD modules show confirmed hits of your own, the running combo and the distance to the target hit. A hit against you ends the combo.

Glint color

The new module GlintColor colors the enchantment glint everywhere in your color of choice: in hand, on armor and in hotbar and inventory, optionally as a rainbow. Entirely without a texture pack.

WAILA

The new HUD module Waila shows the block under your crosshair.

Fog off

The new module NoFog hides air and rain fog, only in local worlds and on your own servers. Water, lava, powder snow, the Nether and effects like blindness keep their fog.

Minimap

The new module Minimap shows your trail of the session, waypoints and north, round or square, optionally rotating with you. There is also a full-screen world map with zoom. Local worlds and your own servers only.

Hive map

The new module HiveMap shows the selected map on Hive and warns if it is on your avoid list. It sends nothing and never leaves a round automatically.

Low-HP vignette

The LowHealth module tints the screen edge when your health drops: faintly from half, strongly from a quarter. You set threshold, color and strength in the menu.

Selectable font

Under Settings you choose the font for HUD and overlay: the game font (default), Noto Sans or the system font.

Menu key is now L

You now open the mod menu with L. If you still had the old Insert key, it is switched once; a key you chose yourself stays. If a key is already bound in the game, this is shown right at the key field.

Freecam reworked

You now control Freecam with W/A/S/D. It starts from the first-person perspective; from any other view you get a hint. If you turn on a module without a key, a hint reminds you to set a key.

Module list and sorting

The new HUD module Module list shows your active modules at the screen edge. In the menu, modules are now in alphabetical order. The HotbarRandomizer module has been removed.

HUD only in game, color picker

HUD elements now only appear when you are playing in a world or on a server, not in menus. You choose colors with a color picker, and selection lists have become buttons.

Packs page removed

The launcher no longer installs packs. The level number already comes directly from the client; glint and sky color are also meant to come later as client modules. You can remove already installed Resilix packs in game under Settings > Storage.

Level number without a pack

The color of the level number now comes directly from the client. The "Resilix Level Number" pack is gone from the launcher; you can remove an already installed pack in game under Settings > Storage.

Default servers in Quick Join

Hive, CubeCraft and Zeqa are now fixed in Quick Join. You still add your own servers with +.

New mod menu

The in-game menu is new: sidebar, tabs by category, search and a card for every module. Locked modules are marked.

Launcher with its own interface

Start the game, account display, news and desktop shortcut in one window. Quick Join to your own servers is experimental: joining does not work in every situation yet.

Launcher

One click starts the game and loads Resilix. No separate injector needed anymore.

MotionBlur and Saturation

Two new render modules: motion blur and color saturation, continuously adjustable. On servers that do not allow this they stay locked.

Clan tag

Your own clan tag in front of your name, visible in third-person view. Adjustable in the mod menu.

RESILIX CLIENT

Invite-only
beta.

Resilix is currently a closed beta. Access is by invitation through our Discord. This website does not offer any file for download.

Go to the Resilix Discord (opens in a new tab)